17 November 2016

0197 | Photo | Beauftragter des Reichsführers-SS in Kroatien



Man, Don't Get Angry. Of course, the topic is not a military operation but a famous game – which, actually, might be referred to as (initially) soldiers' after all. "Man, Don't Get Angry" (Mensch, ärgere Dich nicht) was invented by a German Josef Friedrich Schmidt during the winter of 1907/08, for his children, based on the Swiss-German "One Step at a Time" (Eile mit Weile) and British "Ludo" (I Play), both of which originate from the Indian "Pachisi" (Twenty-Five). The commercial production of the "Man, Don't Get Angry" game began in 1914, before the outbreak of World War I. Since it was customary to send donations and gifts (which included games) to the troops at the front, Schmidt decided to send 3000 copies of his game to the army and military hospitals. The previously unknown board game quickly became popular among soldiers and, only two years after the war ended, it reached one million sales (it was estimated that about 70 million copies were sold by the end of the century). Pictured, Croatian volunteers, members of the German-Croatian Police, play "Man, Don't Get Angry" in their barracks, in the vicinity of Sisak. There are four players participating in the game (the photographer was probably the fourth one), while the board itself was designed for six. On the table in the corner, on the right side of the photo, there is a so-called Games Box (Spiele-Magazin), which, to this day, always contained "Man, Don't Get Angry" – one of the most popular games of the XX century, which became famous during the Great War, in German hospitals and trenches.

Text © Ivan Ž.

Photographer: Kramer.
Date: November 1943.
Location: unknown (Sisak), Yugoslavia.
Original caption: unknown.

File source: The SS-Kriegsberichter Archive / National Archives and Records Administration.
Number: KB Kramer 127 / unknown.

NOT ALLOWED: removing source credits from the files – using text without crediting the original author – using files and information for political propaganda and commercial purposes.



Čoveče, ne ljuti se. Naravno, ovde nije reč o vojnoj operaciji već o čuvenoj igri – koja bi se, doduše, i mogla nazvati (prvobitno) vojničkom. "Čoveče, ne ljuti se" (Mensch, ärgere Dich nicht) izmislio je Nemac Jozef Fridrih Šmit u zimu 1907/08, za svoju decu, po uzoru na švajcarsko-nemačku "Korak po korak" (Eile mit Weile) i englesku "Igram se" (Ludo), koje obe vode poreklo od indijske "Dvadesetpetice" (Pachisi). Komercijalna proizvodnja igre "Čoveče, ne ljuti se" otpočela je tek 1914. godine, pred I svetski rat. Pošto je običaj bio da se trupama na frontu šalju prilozi i pokloni (koji su uključivali i igre), Šmit je odlučio da vojsci i vojnim bolnicama pošalje 3000 primeraka svoje igre. Ova do tada nepoznata društvena igra vrlo je brzo postala popularna među vojnicima i samo dve godine po završetku rata dostigla je milion prodatih primeraka (procenjuje se da je oko 70 miliona prodato do kraja veka). Na slici, hrvatski dobrovoljci, pripadnici nemačko-hrvatske policije, igraju "Čoveče, ne ljuti se" u svojoj baraci, u okolini Siska. U igri učestvuju četvorica (četvrti je verovatno bio fotograf), a sama tabla je predviđena za šest igrača. Na ćošku stola, sa desne strane fotografije, nalazi se tzv. kutija za igre (Spiele-Magazin), koja i danas obavezno sadrži "Čoveče, ne ljuti se" – jednu od najpopularnijih igara XX veka, proslavljenu za vreme Velikog rata, u nemačkim bolnicama i rovovima.

Tekst © Ivan Ž.

Fotograf: Kramer.
Datum: novembar 1943.
Mesto: nepoznato (Sisak), Jugoslavija.
Originalni natpis: nepoznat.

Izvor fajla: The SS-Kriegsberichter Archive / National Archives and Records Administration.
Broj: KB Kramer 127 / nepoznat.

NIJE DOZVOLJENO: uklanjanje naziva izvora sa fajlova – korišćenje teksta bez navođenja izvornog autora – korišćenje fajlova i informacija u političko-propagandne i komercijalne svrhe.